Apple today has released the first beta of a new Reality Converter application for macOS. This app allows developers to convert, view, and customize USDZ 3D objects on Mac, Apple says. USDZ is Apple’s augmented reality file type.
Reality Converter is designed to be used in conjunction with Reality Composer, which is Apple’s tool for allowing developers to prototype and produce content for AR experiences. Reality Composer was introduced alongside the RealityKit framework at WWDC in June. The goal is to make it easier for developers to integrate 3D content into their apps.
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The new Reality Converter application for macOS gives developers the ability to convert, view, and customize USDZ objects with drag-and-drop support, preview capabilities, and more. Here’s how Apple describes its new Reality Converter application for Mac:
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The new Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata. You can even preview your USDZ object under a variety of lighting and environment conditions with built-in IBL options.
Apr 05, 2017 I have a libfoo.dylib provided by a third party that I need to use in an iOS app. The dylib was used during development and this was not a problem, but now there need to be iTunes compatible app versions. I create a foo framework project and add the headers for the dylib. DYLIB files are normally seen saved with other Mach-O files like.BUNDLE and.O files, or even alongside files that are without a file extension. The libz.dylib file is a common DYLIB file that's the dynamic library for the zlib compression library.
Registered developers can download Reality Converter from Apple’s developer website now.
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